Hello Stefano,
I’ve seen the versions progress like symbols in a slot machine :) We’re at 5.9.0, while you mentioned 5.6.9. I’m telling you just in case it was a typo, since I didn’t see it pass through 5.7 and 5.8. While writing this I saw the birth of 5.9.1!
I also noticed the late‑registration issue; in intermediate versions it allowed adding a team but then you couldn’t populate it, now everything seems to be there. It needs to be tested in various scenarios.
When working with teams, there’s still the “annoyance” that when you expand a team the page jumps back to the top, making it hard to insert the roster and forcing the user to scroll down. With many teams this is particularly annoying. I remember we already addressed this point, maybe it has come back.
I like the new “Presentation mode” and the “Board print”… we’ll try them out. The mentioned “Q” exit button doesn’t seem to work. Nothing bad, but since it’s listed among the options…
Regarding the “Danger zone”, I agree; the confirmation request isn’t enough (I even saw in real time attempts where you had to type the tournament name to delete…). Do you know what I was thinking about this? I also ran into similar problems, especially when deleting test tournaments. It’s a moment to delete a published tournament on our site, or a finished one, with all that it entails, or worse during an ongoing tournament. I thought of some sort of “lock” to prevent deletion of important tournaments, like those in progress or for any other reason. The reason for deleting a tournament is probably 99% because it was a test or something went wrong and you want to get rid of it. So let’s give the option to put a lock on important tournaments so they can’t be deleted by mistake (still with the possibility to remove the lock if you really want to delete it). It could be a good compromise between ease of use and avoiding accidental errors. A confirmation, no matter how hard to insert (pin, tournament name, etc.) is mentally skipped when you’re set on deleting something (“JS confirmation passed without thinking, cascade DELETE on everything.”). The lock might also allow choosing tournaments to delete from the list (where they can be duplicated), without having to open the tournament and go into its settings—definitely not intuitive (although one could argue that a deletion action shouldn’t be intuitive).
I’ll try the rest later, and do some tournament simulations… tomorrow night our combo starts, and we all want everything to run smoothly! :)
Thanks and bye,
Claudio.

